Adventurer

Adventuring is a profession practiced by particularly dauntless and risk-taking inhabitants of the Green Realm. While the activities of adventurers greatly vary, the lifestyle of an adventurer can be characterized by having no or a very loose fixed residence, undertaking of quests, frequent travel, and wandering in pursuit of treasure, knowledge, power, experience, or other forms of personal gain. Adventurers are like a cross between mercenaries, treasure hunters, and handymen. Roughly eight of ten adventurers quit in their first year to pursue a normal profession.

Adventurers often congregate in Guilds, from which they gain allies, trade networks, and communal ties. Some Guilds travel in large groups and cooperate on quests together, while others are loose alliances where the members travel solo and only occasionally meet.

A quest is a term for a job propositioned for an adventurer, and can be posted to guild listings for wealthy individuals, or offered by local people to any adventurers that pass through. Quests are propositioned with a reward upon completion, which is the primary form of income for most adventurers, although the rewards are not always monetary.

Adventurers are free spirited and loose individuals, and there are no official organizations representing all of them, some even call their profession by other names, but through informal communications networks there are some "rules" or guidelines they collectively follow as to avoid a crackdown or purging campaign on an already precariously popular profession. Local cultures' attitudes towards adventurers vary, usually based on experience with them. Some localities eagerly welcome adventurers and even delegate essential matters to quest listings, trusting that adventurers will pass through, while others ban adventurers and chase them out.

Seasoned adventurers often acquire significant personal power through knowledge, magic, items, weapons, connections, and special skills.

While they cannot be strictly categorized, adventurers are often referred to using subclasses that indicate their specialties, especially in quest listings and guild applications. They include:

Classes

 * Fighter
 * Rogue
 * Assassin
 * Trickster
 * Ranger
 * Hunter
 * Trainer
 * Magus
 * Cleric
 * Medium
 * Druid
 * Disciple
 * Herbalist
 * Physician
 * Alchemist
 * Smith
 * Machinist
 * Siegehand
 * Scholar
 * Clown

Adventurers

 * Calen
 * Jack
 * Jatin
 * Kate
 * Michael
 * Nick
 * Nicole
 * Rainer Starhallow
 * Solomon
 * Mika