Hyra Callahan

Hyra Callahan is a magus and a former noble of the lost kingdom of Nassyla. She is a powerful blue blooded wizard who specializes in wood magic. She travels in a decorated wagon with a small amount of hired hands and her familiar, woodland elemental Hutch.

Appearance
Hyra is a tall, elegant woman with delicate features, blue eyes, and dark red hair. She wears a loose fitting, open green robe adorned with plant insignia and carved wooden sandals. She has various runes tattooed on her arms.

Personality
Hyra is proud, spiritual, and slightly haughty. She greatly values her own comfort. She has a noble side, casually offering a helping hand to the disadvantaged with her great power, and paying generously for services. Her status as a powerful magic user has given her a different perspective on the value of human life than a normal person would have. She is mostly solitary, not shying away from interacting with others when she needs or wants to but preferring to spend time by herself or in the company of the denizens of nature.

Skills and Equipment
Hyra is highly educated and literate. She is especially knowledgeable in botany, zoology, and magic theory. Hyra is a powerful elemental magus specializing in woodland magic. Magical abilities she is capable of include:
 * Perceiving astral presences
 * Communication with nature elementals
 * Bonding with powerful elementals
 * Channeling of mana from nature elementals, such as her familiar, Hutch
 * Birthing minor spiritual beings
 * Manipulation of plant growth over a massive range, including growing dozens of fully grown trees in seconds
 * Creation of plant matter bodies
 * Mastery of runes
 * Creation of magical items
 * Hyra carries a pouch full of various plant seeds and charms and a long rod made of twisted ash wood.

Chapter 10: The Green Lady
Hyra was traveling towards the capital and restoring fallen forests with her magic along the way. As her carriage entered Cat’s Paw Woods, she began to grow tired from her travel. The Players found themselves on the same path. A wood growler emerged from the trees and snatched away one of Hyra’s hired hands, upon which she propositioned the Players to rid the area of the beasts so she could rest peacefully in her carriage undisturbed. Upon awakening, she is informed by Hutch that the wood growler nest has been eradicated through the combined efforts of Solomon, Michael, Jack, Jatin, Kate, and Calen. She gives them each a Cockatrice Feather plant, informing them it would fetch a high price, and tells Solomon, Michael, and Jack to decide for themselves who gets the Rose Lady she grows from Hutch's pelt. Solomon and Jatin succeed in bargaining with the other two for ownership of the nature spirit.